Anime Zero weapons and pity reference
A small planning reference: reported thresholds, practical chase framing, and enough context to avoid burning a saved stack on a vague goal.
Reported pity ladder
| Tier | Pity | What counts | Source label |
|---|---|---|---|
| Mythic | 175 | Community source reports every spin counts | Community-reported |
| Arcane | 350 | Community source reports every spin counts | Community-reported |
| Lyth | 3,500 | Community source reports every spin counts | Community-reported |
Practical chase targets, not a database
One dependable carry
Prioritize a weapon you can clear with and develop. Community progression guides suggest evolving a main carry to unlock its ultimate.
Risk lowerReported Mythic / Arcane threshold
Set a concrete tier target only after accounting for your saved total and route to the next gate.
Risk mediumReported Lyth threshold
A large reported threshold means it needs an explicit plan, not a casual spin spend. Verify the current banner and rules first.
Risk highCodes move the plan, not certainty
Lucky Spins and Rolls are planning inputs
Community resources say spins count toward pity, but the live in-game counter and rules are what matter. Redeem verified-live code rewards, enter your own total into the planner, then decide whether to spend or hold.
After this, do next
See how far your saved total is from a reported threshold.
Open next route →A new raid or patch can change the current decision context.
Open next route →Evidence boundary & next tools
This is not a full weapon database or a claim about hidden rates. Weapon names, tiers and rolling context remain community-sourced and patch-sensitive.